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Sign up Log in. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. Books Video icon An illustration of two cells of a film strip. Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses. Media Type Media Type.

Year Year. Collection Collection. Creator Creator. Language Language. The brand was first introduced on December 3, in Japan with the launch of the original PlayStation console. It now consists of a total of four core home consoles, as well as a media center, an online service, a line of controllers, two handhelds It represents a series of video game consoles developed by Microsoft, with three consoles released in the sixth, seventh, and eighth generations respectively.

The brand also represents applications games , streaming services, and an online service by the name of Xbox Live. The brand was first introduced on November 15, in the United States, with the launch of the original Xbox console. It held the official Saturn magazine license for the UK, and as such some issues included a demo CD created by Sega, called Sega Flash, which included playable games and game footage.

The last issue was Issue 37, November It was the first entry in the sixth generation of video game consoles, preceding the PlayStation 2, Xbox and GameCube. The Dreamcast is Sega's last home console to date, with no successor released since its discontinuation.

Sony Playstation 2 Manuals and Covers. This program compares the various videogame platforms. Originally broadcast in Copyright Stewart Cheifet Productions. Contact Information stewart cheifet. There are no reviews yet. Be the first one to write a review. In the example below the input number is equal to Therefore, in o sole, it ill e itte the follo i g essage: It is odd u e.

I the follo i g e a ple the s it h is used to i di ate the u e passed the user in the console. Readline method is used to read the number and after that a new integer a ia le is eated. The , the u is tested i the s it h state e t. ToInt32 Console. WriteLine "It is 10" ; break; case Console. WriteLine "It is 20" ; break; case Console. WriteLine "It is 30" ; break; default: Console. It is highly recommends when the number of iteration is fixed. A simple example is given below.

WriteLine "Hey! Typically the same functionality can be performed using both loops. However, if the number of iteration is not fixed, it is recommended to use the while loop. In this case, the for loop would give better performance. An example is given below. The numbers are written from 0 to The break is used to exit from the while loop when i is higher than In Visual C the array index starts from zero. A visual example of an array structure is given in Figure 9. Single dimensional array is the most common and easiest way to have an array.

A more complete example is given below. In this example we have generally three phases: i creating array; ii initializing array; and iii traversing array. Position 1 and 3 of the array are not initialized. A for loop is used to traversing the array. In the beginning of the process the array is initialized. Then, each element is written in the console using two for loops. A Jagged array is basically an array of arrays.

It can be used to store more efficiently many rows of varying lengths. Any type of data, reference or value, can be used. These methods turn easier the process of creating, manipulating, searching and sorting elements of an array. Below we may find an example of using several operation of an array class. The results are written in the console using the PrintArray method.

Sort arr ; Console. Copy arr, arr2, arr. Length ; Console. Reverse arr ; Console. It has fundamentally two purposes: i increase the readability of the code; and ii help in reusing code. In the first example below we defined a function that uses a string parameter and returns also a string. Two strings are written in the console: i one inside the show function; and ii another inside the main function. Show "My Name" ; Console. It o ks like a efe e e-type, except that it does not require variable to initialize before passing.

The values before calling the show function are equal to 50 and ; after executing the function, the new variables are equal to 25 for both variables. In short, classes are descriptions of objects. An example of using a class only with attributes is provided below. We create a new Student class with two attributes: i id; and ii name.

Both attributes are written in the console. WriteLine s1. The insert method is used to add a new id and name. The display ethod is used to ite the a e of the stude t i the o sole. This app oa h an be used to refer current class instance variable, to pass current object as a parameter to another method and to declare indexers.

A simple example how to adopt this approach is given below. In this case we create a new Employee class that contains information on id, name, and salary. Additionally, it can have only static members. Static classes contain only static members, cannot be instantiated, and cannot contain instance constructors. The e is a stati att i ute alled PI a d a stati ethod e titled u e that e ei es a integer parameter.

PI ; Console. The class which inherits the members of another class is called derived class and the class whose members are inherited is called base class. The biggest advantage of inheritance is to improve the code reusability. A programmer is a particular case of an employee.

It has access to the generic salary of the employee and it has access to the bonus that is specific of the Programmer class. The information regarding salary and bonus is written in the console. The internal variables contained by the struct are called members of the struct. The purpose of a struct is to allow, when storing the data of the same entity, this can be done with a single variable. In the example below we create a new rectangle structure.

A rectangle is composed of width and height. The area of rectangle is calculated multiplying the width with height. Two books are created, specified and printed. The example below shows two ways to represent a string o je t. WriteLine s1 ; Console. An example of using the IndexOf method is given below. Basically it returns a value different of - if the dog a e is fou d i the st i g. IndexOf "dog"! WriteLine "string contains dog! This will separate all the words.

Therefore, exceptions are associated with error conditions that could not be verified during program compilation. For each exception that can occur during code execution, a block of handling actions an exception handler must be specified.

The structure of exceptions handling is given in Figure Figure 10 — Structure of exceptions handling Arora, Two categories of exceptions exist: i exceptions that are generated by the application; and ii those generated by the runtime. All exceptions the derived from System. Exception class like indicated in Figure FieldAccessException — handles the errors generated by invalid private or protected field access.

The appli atio ill lau h a e eptio sa i g System. DivideByZeroException: Attempted to di ide ze o. It is used to personalize exceptions according to programming needs. To do this, we need to inherit Exception class. In the example below a custom exception was created to guarantee that all ages are greater than This class can be used to perform synchronous and asynchronous read and write operations. In the example below we used the ReadByte function to write in the console the contents of a file.

In the end the file is closed using the close method. An example of using the StreamReader class is given below. In this example all lines of the file are read and written in the console. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story.

Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.

It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place — the fun!

A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over different systems from the s to the present day, including a large volume of associated materials.

Also covered is a look at how Google operates and issues the company faces, such as handling privacy and copyright lawsuits, facing competition, and developing new online user services. Color photos, detailed maps, and informative sidebars accompany easy-to-read, compelling text.



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